If you?ve taken a look at the App Store top games charts lately you?ll have noticed that Gameloft?s Ice Age Village has taken up permanent residence at the top of the charts since its release on April 5. It?s no surprise then, that according to Gameloft?s announcement today, the game has already reached the milestone of more than 5 million downloads, making it one of the most explosive debuts in app history. Indeed, the game has been number 1 in the Top Free Games category in over 50 countries for the iPhone version and over 90 countries for the iPad version. The result of an exclusive agreement between Gameloft and Fox Digital Entertainment, Ice Age Village offers an immersive and entertaining experience set in the Ice Age universe. Players interact with film characters such as Sid, Manny, Diego, and Scrat, through various quests and mini-games.
?We are very proud to offer a gaming experience that appeals to Gameloft and Ice Age fans alike,? said Karine Kaiser, Gameloft Vice-President of Marketing and Licensing. ?We have collaborated closely with Fox Digital Entertainment to provide a Free-to-Play game with broad fan appeal, thanks to its simplicity and free access. Its success represents a new, strong brand addition to our game catalogue.?
?We are pleased with the extremely positive reception this newest addition to the Ice Age franchise has enjoyed across the world,? said Rick Philips, Senior Vice-President of the Mobile Division of Fox Digital Entertainment. ?Ice Age fans are eager to meet their heroes on tablets and smartphones. New missions, which will be released over the next three months, will help prepare fans for the return of Sid, Manny, Diego and Scrat in Ice Age: Continental Drift, which is coming to theaters this summer.?
Click here to download the game for free: Ice Age Village for iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad on the iTunes App Store
Source: Gameloft
If you?ve taken a look at the App Store top games charts lately you?ll have noticed that Gameloft?s Ice Age Village has taken up permanent residence at the top of the charts since its release on April 5. It?s no surprise then, that according to Gameloft?s announcement today, the game has already reached the milestone of more than 5 million downloads, making it one of the most explosive debuts in app history. Indeed, the game has been number 1 in the Top Free Games category in over 50 countries for the iPhone version and over 90 countries for the iPad version. The result of an exclusive agreement between Gameloft and Fox Digital Entertainment, Ice Age Village offers an immersive and entertaining experience set in the Ice Age universe. Players interact with film characters such as Sid, Manny, Diego, and Scrat, through various quests and mini-games.
?We are very proud to offer a gaming experience that appeals to Gameloft and Ice Age fans alike,? said Karine Kaiser, Gameloft Vice-President of Marketing and Licensing. ?We have collaborated closely with Fox Digital Entertainment to provide a Free-to-Play game with broad fan appeal, thanks to its simplicity and free access. Its success represents a new, strong brand addition to our game catalogue.?
?We are pleased with the extremely positive reception this newest addition to the Ice Age franchise has enjoyed across the world,? said Rick Philips, Senior Vice-President of the Mobile Division of Fox Digital Entertainment. ?Ice Age fans are eager to meet their heroes on tablets and smartphones. New missions, which will be released over the next three months, will help prepare fans for the return of Sid, Manny, Diego and Scrat in Ice Age: Continental Drift, which is coming to theaters this summer.?
Click here to download the game for free: Ice Age Village for iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad on the iTunes App Store
Source: Gameloft
The Android Market is no more. Google’s digital store for downloading Android apps, games, books, music, and movies has been renamed Google Play. So when someone wants an app, they visit the Google Play Store. Want a book? Go to Google Play Books, and so on.
To celebrate the rebranding, Google has dropped the price on titles in all content formats. There are currently 33 apps and games that cost only 49 cents in the U.S. Each day, a new album in Google Play Music and a new eBook in Google Play Books goes on sale for only 25 cents. Some movie rentals are as low as $0.99, so Google is offering up a month’s worth of entertainment for the cost of a quick lunch.
I haven’t purchased much during these sales because I already have most of the content offered (I’m a sucker who pays retail). However, the sale did encourage me to purchase the book Extremely Loud and Incredibly Close. I have no desire to see the movie but the concept seemed interesting enough to spend $0.25 for what I hear is a good book. More importantly, this is the first book I have ever purchased from Google. I have traditionally purchased all my eBooks from Barnes & Noble (on my Nook) or Amazon because it had a bigger and better selection available at a lower cost. For the first time since its debut, I gave Google Play Books a shot.
That seems to be the whole point of this rebranding. The Android Market is clearly a better name, but the word Android is limiting. Google’s name carriers much more recognition and shows that the content is available in places other than Android. More importantly, it’s part of Google’s attempt to remind consumers that it offers a complete ecosystem (in the United States) for all digital entertainment, just like Amazon and Apple. It’ll be tough to convince non-Android customers though.
Either way, the rebranding has led to yet another excuse for Google to drop prices on content. Will it work? Google Music is reportedly struggling, and I’d guess that Movies isn’t doing much better. Have lower prices caused you to purchase more apps or content?
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A video-game console was the stalking horse of a new corporate strategy.
When the original Xbox video-game console went on sale in 2001, it wasn’t clear why Microsoft, known for staid workplace software, was branching out into fast-paced action games. But Microsoft decided that capitalizing on the popularity of gaming could help the company position itself for the coming wave of home digital entertainment.
The Daily Telegraph newspaper has a report today about how the popularity of e-books on e-readers such as the iPad is responsible for more women over 35 turning to illegal downloading than would ever have considered illegally downloading music. According to the results of the Digital Entertainment Survey, which is an annual survey conducted by the law firm Wiggin, one in eight women over 35 who own an e-reader admit to downloading an unlicensed e-book, in comparison to one in 20 women of the same age who admit to having downloaded music illegally. As The Telegraph notes, the fact that consumers who would normally never dream of such actions are now doing so could be a cause of concern for publishers who are worried that the publishing industry might be harmed by increased unlicensed e-book downloads, just as the music industry has been hit by music piracy.
The Telegraph reports that the figures for other age groups will make even more uncomfortable reading for publishers, with 29 percent of e-reader and tablet owners of both genders and all ages admitting to downloading unlicensed works. For tablet owners alone, the figure rises to 36 percent. The survey also found that the iPad and Kindle were both in the top three most wanted devices.
Source: E-books drive older women to digital piracy – Telegraph